ATI launches family EGA Wonder and Wonder VESA graphic overcoming potential to conventional cards. In April 1989, helps establish a standard VESA in the printing industry in May 1991 and ATI product family creates Mach8 able to process graphics independently of the CPU Central Processing Unit. ATI moves to its next year and remove the Mach32 chipset that integrates the controller and graphics accelerator in a single chip.
In November 1993, went on the market and began trading on the Toronto Stock Exchange. In August 1994 introduced the ATI Mach64 which is recognized as the first chipset for video acceleration in movement, with the support of Graphics and Graphics Xpression Pro Turbo, have hardware support for color space conversion from YUV to RGB, and this served to provide acceleration for MPEG PC.
In late 1996, developed the first 3D graphics acceleration chip that called andalusia Rage, ATI already exceeded a million graphics chips sold, and also had several locations spread throughout Europe. Although it was not until 1997 with the Rage II chipset when it was made with the 3D market. This was the first to support hardware Z-Buffer, texture compression, bilinear filtering, trilinear and a number of interesting ways to mix textures in Direct3D.However, the drivers limited the performance of the plate and lost the top spot in the ranking of the graphics acceleration.
At the end of the year the company acquired Tseng Labs and industry leading 2D graphics, including 40 new engineers with the development in 1998 Rage 128 GL that anymore. The success of the reports allowed the Rage 128 GL run dramatically in 32-bit with 32 MB of RAM. .